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Posts Tagged ‘4d Camera’


10
September
Posted on Thursday, September 10th, 2009

What I know from my early exposure of the technology, this may not be 100% accurate at this time. If you have any questions I can pass them on to the developers and generate an FAQ for anyone who is interested.
It uses 6 cameras, to stereoscopic images at 48 frames per second, 4 cameras capture images for geometry, and 2 cameras capture textures. At the moment the system is not running at full speed but they hop in the coming year to get the conversion to 3D mesh in real time. At the moment the system generates a 3D mesh…

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